![]() ![]() The old favourites from Saints Row of the past are back and no matter how often you attempt a mayhem or fraud activity, they never get boring. These can be attempted at any time and feature gold, silver and bronze medals dependant on how well you have done. ![]() Obviously as is par for the course with any sandbox game worth its salt, you’ll find numerous secondary activities running alongside the main mission structure. Throw in a load of collectable audio logs and you’ll find yourself wasting a good few hour wandering around searching for items. Many a mission has been aborted whilst we stop everything to go cluster hunting. Much like in Crackdown, the clusters merrily buzz away to themselves when you get within their vicinity, begging to be harvested. The collection of these give you the ability to upgrade your speed, jumping, telekinesis powers etc… and with over 1200 to collect the feeling of ‘orb hunting’ has hit hard once again. It wouldn’t be Saints Row otherwise would it!Īnother feature heavily influenced by Crackdown is the addition of clusters (read those blasted Crackdown Orbs). Whilst these powers are obviously borrowed from the superb Crackdown series, everything has been laced with a massive hit of overthetopness. These powers change the whole openworld game mechanic and what was once a case of ‘find the nearest car’ to get around, now sees you disposing of the vehicles in exchange for enjoying a Superman lifestyle. Bringing the game much more in line with Crackdown and Prototype than your usual bogstandard sandbox, you can now run faster than a speeding bullet, jump higher than the tallest tower or glide around like an eagle high on life. Possibly the most noticeable addition is that of superpowers. Yes, this was originally touted as a standalone expansion to The Third but there’s so much more to it than just a rehash. But if you’re thinking this is just a bit more of Saints Row The Third then you’d be wrong. ![]()
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